<ship type="default">
	siUniverseAvailMinPerc = 0
	siUniverseAvailMaxPerc = 1
</ship>

<ship>
	typeName = stFighter1
	ssNumEquipSlots = 128
	ssNumSecEquipSlots = 1
	ssNumTerEquipSlots = 1
	ssNumQuatEquipSlots = 1
	ssNumGeneralSlots = 1
	ssCarriedSlotsX = { 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 }
	ssCarriedSlotsY = { 10, 20, 20, 20, 20, 10, 10, 10, 10, 10 }
	wiBulletType = objPlayer
</ship>